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A Nice Little Cryptography Primer

By itss | 28/06/2021
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Pun Intended.

Category: Technology
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  • HP's Answer to the MacBook Neo Is Thinner, Lighter, and Comes With OLED
    by BeauHD on 01/10/2026 at 4:00 pm

    HP is taking aim at Apple's MacBook Neo with the new OmniBook 5 14, a $699.99 Windows laptop that starts with an Intel Core 5 315 processor, 8GB of RAM and 256GB of storage but includes an OLED display even on the base model. It's also slightly thinner and lighter than the Neo. The Verge reports: The OmniBook 5 14 can be configured much higher, with up to a Core 7 350 chip, 16GB of RAM, and a 1TB SSD, but all models include a 1080p webcam, dual speakers, HDMI, 3.5mm audio jack, and just two 10Gbps USB-C ports. And while the inclusion of OLED across the range is a major draw to the new OmniBook, the base config only has a passable 1920 x 1200 resolution and 300 nits of max brightness on its non-touch panel. A touchscreen version will be available when the OmniBook 5 launches in October, but a version with a 2560 x 1600 resolution OLED and 400 nits of brightness isn't coming until March 2027. While the OmniBook 5 14 doesn't seem poised to best the MacBook Neo in raw processing power (based on our other reviews of Wildcat Lake laptops) or screen brightness, it's quite thin, light, and colorful. HP even gave it the nicer, sleeker lid logo usually reserved for pricier models. It starts at just 2.56 pounds, and it's as thin as 0.46 inches / 11.7mm. That's slightly lighter and thinner than a Neo. And I'd expect its Wildcat Lake chips to offer some good-to-great battery life. But we'll have to see how it delivers in actual testing. HP also announced a new ProBook 4 G2iS that is the company's "thinnest business notebook," measuring in at 0.47 inches / 12mm. It'll launch in December with Intel Wildcat Lake chips, 8GB of RAM, and a 256GB SSD, though pricing hasn't been announced. Read more of this story at Slashdot.

  • PS5 Emulation Is Suddenly Making Big Strides On PC
    by BeauHD on 01/10/2026 at 3:15 pm

    An anonymous reader quotes a report from Ars Technica: For a long time, PC gamers could access many PlayStation 5 games only if the publisher invested in a bespoke port (something Sony has recently said it will be scaling back). Now, though, rapid advancements in PS5 emulators and other tools are making recent PlayStation titles increasingly playable on generic PCs. SharpEmu was the first of these emulators, advancing from a "very early alpha stage" in May to a current state that can "load the eboot.bin of real games, execute native CPU instructions, and partially handle GPU-related functionality." The most recent release boasts 10 tested games that reach a "playable" state, including six that developer CursedIfElse says are "fully playable at 60 fps." That includes simple 2D games like Tetris Forever but also 3D titles like Astro Bot and the PS5 Demon's Souls remaster running at playable frame rates. [...] Amid that SharpEmu progress, fellow PS5 emulator KytyPS5 launched its first public version last week. The major expansion of PS4-focused emulator Kyty "can boot 2D games and a selection of 3D games, including titles built with Unreal Engine 4/5, Unity, and custom engines," according to its GitHub page. An extensive compatibility list for KytyPS5 already shows 134 titles with "controllable gameplay" on the new emulator, though many of those still include reports of persistent, game-breaking bugs. But you can already find YouTube footage of PS5 titles like Astro's Playroom and Demon's Souls running quite capably under the emulator. On top of those more traditional emulators, AnyPS5 might be the most interesting effort to get PS5 games running on PC. The self-described "tool for automatic executables porting" works kind of like Apple's Game Porting Toolkit, relinking a PS5 game's original x86 game code directly to native executable instructions that can run on PC. That puts the effort somewhere between direct static decompilation of a game's source code and more complete emulation of the entire PS5 environment. Read more of this story at Slashdot.

  • Google Unveils Gemini 4 Argon, Retaking Benchmark Lead Over OpenAI and Anthropic
    by BeauHD on 30/09/2026 at 11:00 pm

    Google has unveiled Gemini 4 Argon, a new frontier AI model that it says leads or ties rivals on 13 of 18 disclosed benchmarks. The model is initially being released only to trusted cyber defenders and select pre-release testers, with broader availability planned later. VentureBeat reports: Google is not claiming that Gemini 4 Argon wins every benchmark. But across the benchmark table disclosed in the company's embargoed materials, Argon posts the highest score, or ties for the highest score, in more categories than GPT-6 Astra or Claude Opus 5.5. Across the 18 benchmarks Google disclosed, Argon leads outright on 12 and ties for first on one. GPT-6 Astra leads outright on three and ties Argon on one. Claude Opus 5.5 leads outright on two. That makes Argon the leading frontier model by total number of benchmark leads or top scores in Google's comparison set, even though the results show a still-close race in which OpenAI and Anthropic retain advantages in several important technical categories. [...] The result is a more nuanced claim than "best model across the board." Argon appears to have the broadest top-score profile among the three frontier models in Google's disclosed comparison, but GPT-6 Astra remains ahead in several software, science-terminal and computer-use tasks, while Claude Opus 5.5 remains ahead in terminal-agent and post-training workflows. For enterprise buyers, that means model choice is still workload-dependent, even if Argon now gives Google its strongest claim yet to overall frontier leadership by benchmark count. [...] Argon also expands Google's output ceiling. The company says the model supports an industry-leading 1 million output tokens, up from a previous 64,000-token limit. That is a notable distinction for agentic software engineering, audit, migration and legal-review workloads where the value of a model often depends on how long it can sustain a chain of work before handing control back to a human. Read more of this story at Slashdot.

  • 'Xbox Is Not For Sale,' Says Microsoft's Gaming Chief
    by BeauHD on 30/09/2026 at 10:00 pm

    Xbox CEO Asha Sharma says Microsoft has no plans to sell the gaming business, telling The New York Times that "Xbox is not for sale" and that the company intends to take a long-term view. Windows Central reports: Microsoft's vast layoffs across the summer have hit Xbox in their thousands, with studios like Ninja Theory on the path to being closed, and others like Double Fine being divested completely. Microsoft has effectively shut down Halo Studios itself and handed off the franchise to Call of Duty showrunners instead, as Xbox aggressively seeks to restructure for its next decade. [...] The NYT interviewed (paywall) Sharma recently covering the Xbox layoffs generally. The outlet said that Asha "did not stall" in declaring Xbox not-for-sale. "Xbox is not for sale. [...] We will do whatever it takes to set the company up for success, and we will look at the right partnerships, the right operating model and everything needed to achieve that. [...] We've got a long way to go with Microsoft and we're going to take the long-term view." The NYT quite patronizingly called the comment a "bob and weave" seemingly unwilling to let go of the idea of divestiture. It's great shareholder bait; Xbox has long been an aspirational type of product, and it has been a loss leader in some regards. Microsoft CEO Satya Nadella has remarked in the past about how, despite the fact Xbox isn't a huge profit generator, fandom of the brand has led to lucrative deals for Azure on the business side of things. Yet, shareholders would love nothing more than for Microsoft to quit the difficult and risky game industry to dive all-in on AI psychosis products instead... Read more of this story at Slashdot.

  • Hackers Stole Millions of US Military Personnel Records During Months-Long Data Breach
    by BeauHD on 30/09/2026 at 9:00 pm

    A months-long breach of the Defense Manpower Data Center exposed personal information belonging to roughly 2.8 million living current and former U.S. military personnel and staff, plus records for nearly 300,000 deceased people. Attackers reportedly exploited a file-sharing vulnerability between October 2025 and July 2026, accessing unencrypted records that included Social Security numbers, dates of birth, demographic information, and military service details. TechCrunch reports: The DMDC may not be widely known to the general public, but serves as one of the Department of Defense's records-keeping units. The DMDC maintains over 60 million records for U.S. military and civilian staff and their family members to help determine benefits and entitlements, such as healthcare and retirement. The unit also provides a critical service as the military's "leading identity management provider," which links active service members, employees, and contractors to credentials, such as smart cards and passwords. These are used to access Pentagon computer systems, buildings, and bases. "We make sure that the right people get access and the wrong people don't: security of identity information is paramount," the DMDC's website reads. The Department of Defense, which oversees the DMDC, said it does not have any indication that the information was misused, but did not say how it reached that conclusion. TechCrunch contacted a Pentagon spokesperson to ask if officials had any communications from the hackers, whose identities are not known, but we did not hear back. Read more of this story at Slashdot.

  • Google Reportedly Tests Paying Publishers For AI Search Results
    by BeauHD on 30/09/2026 at 8:00 pm

    Google is reportedly testing a program that pays around 100 publishers based on how much their content contributes to its AI-powered search features. According to The Information, one publisher earned more than $1 million over a year, while another has received roughly $50,000 to $60,000." Digiday reports: Once a publisher joins the "AI contribution pilot," they receive an extra AI earnings widget via their Search Console dashboard. This displays a monthly earnings number (with some history), though no other detailed information on how payouts are calculated currently. Payments are based more on value than raw usage, meaning Google only pays when it judges that a piece of content has meaningfully contributed to an AI-generated response. Publishers can opt out at any time. [...] Digiday has learned that at least dozens of publishers have been approached by Google for the AI contribution pilot, though the program has been more appealing to small and mid-sized, rather than large publishers and has widened far beyond news publishers. Digiday couldn't get final confirmation of the number. Screenshots from Google Search Console, seen by Digiday, show an "AI contribution" panel that appears once a publisher opts into the program. The interface lists the program name and a monthly payout figure. "It's quite black box," as one exec with knowledge of the matter told Digiday. "Do I wish they were more transparent? Definitely," said one publisher exec who is in the program. "But I'm hopeful that the fact that they're setting a precedent for exploring paying publishers directly for content through this is meaningful," they added. Read more of this story at Slashdot.

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