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A Nice Little Cryptography Primer

By itss | 28/06/2021
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Pun Intended.

Category: Technology
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  • Microsoft Reveals Maia 300 AI Chip As It Works To Reduce Dependence On Nvidia
    by BeauHD on 13/10/2026 at 3:00 pm

    An anonymous reader quotes a report from Yahoo Finance: Microsoft has debuted its latest AI chip, the Azure Maia 300, as it looks to reduce its reliance on third-party processors from the likes of Nvidia and AMD. Unveiled at the OCP Global Summit 2026 in San Jose on Monday, the Maia 300 will join Microsoft's Maia 200 and Maia 100 chips as part of what the company said will be multigigawatt deployments beginning next year. The Windows maker said that will make its Maia chips the "primary AI inference system for Microsoft products and services." The company said Maia 300 provides 40% more tokens per megawatt than "leading GPU-based systems," a clear swipe at Nvidia, and that a 96-chip rack offers seven times the rack-scale token throughput of Microsoft's Maia 200. [...] The Maia 200 chip currently powers its Microsoft production workloads, including Microsoft 365 Copilot, as well as OpenAI models, Microsoft's MAI models, and open-source models. That provides 1.7 times more tokens per watt for AI capabilities in Microsoft's Teams, Copilot, and Cowork software versus other GPU-based systems, the company said. Read more of this story at Slashdot.

  • After a 10-Year Redemption Arc, No Man's Sky Is Coming to the iPhone and iPad
    by BeauHD on 13/10/2026 at 11:00 am

    No Man's Sky is coming to iPhone and iPad on October 28, more than a decade after its rocky launch and long-running redemption arc. The title will cost $19.99, but a free trial will let users try it out before purchasing. Ars Technica reports: It will run on devices as far back as the iPhone 11 and the third-generation iPad Air. No Man's Sky might not have the most cutting-edge AAA graphics (though they're still strong, and they've come a long way since launch via updates), but the game's uncommon method of generating galaxies of incomprehensible scale on device consistently for all players from a single-seed happening on a phone is remarkable for those of us who remember phones performing far behind consoles or desktop PCs. This version of the game includes all of the content and systems updates to the game that have been added over the years -- the expansions that famously took the game from a rocky launch reception to a widely beloved redemption story. There are a couple of compromises, though, and it's similar to what we saw with No Man's Sky on the Nintendo Switch. Hello Games says the ability to build and explore player-made planetary settlements is limited to the iPhone 15 Pro and later, and multiplayer is not supported on any iOS device. "We are excited to see player feedback on iOS, and will support it appropriately based on how many folks are playing," the company says, leaving the door open to perhaps not supporting all future content updates if the player base isn't there to justify it. Read more of this story at Slashdot.

  • A New 'Super Ice' Is 10 Times Stronger, Bringing It Close to The Strength of Concrete
    by BeauHD on 13/10/2026 at 7:00 am

    Researchers have created a strengthened "BioPykrete" by combining ice with cellulose nanocrystals and a custom protein that binds the plant-based crystals to the ice structure. In small-scale tests, the material was about 10 times stronger than regular ice and absorbed 70 times more energy before breaking. ScienceAlert reports: Instead of wood pulp's larger, disordered fibers, the researchers used cellulose nanocrystals here. Cellulose is the main structural material in plants, and in nanocrystal form, it can act as a microscopic strengthening agent for other materials, including ice -- essentially stopping cracks from spreading easily. The protein used here was called CBM3a-AFPIII, a combination of an antifreeze protein (AFP) and a carbohydrate-binding module (CBM). Its job was to act like glue, keeping the cellulose nanocrystals and ice bonded together. It's a clever approach, and the researchers think that by tweaking their ingredients and methods, they might be able to improve their 'super ice' even further. "Optimizing solidification kinetics and freezing protocols, alongside developing diverse AFP-CBM variants, could yield even higher-strength composites," write the researchers. Besides further tests of the durability of the material, the researchers are also keen to take a closer look at how cracks propagate through BioPykrete, to confirm that the underlying strengthening mechanisms are what they think they are. Further down the line, this approach could open up a whole new landscape for materials used in packaging, construction, and more: Using a custom protein to bring two unlikely compounds (ice and cellulose) together. "By bridging the gap between recombinant protein design and structural engineering, we have developed a high-performance material specifically engineered for the rigors of the world's most extreme environments," write the researchers. The findings have been published in the journal Colloids and Surfaces B: Biointerfaces. Read more of this story at Slashdot.

  • Linus Torvalds On Why AI Works For Him
    by BeauHD on 13/10/2026 at 3:30 am

    An anonymous reader quotes a report from ZDNet: Many open-source developers still dislike AI. The latest example is System76 banning AI-generated content from its COSMIC desktop. At Open Source Summit Europe, Linux creator Linus Torvalds offered a different take: "I actually really like using AI," Torvald told Dirk Hohndel, his good friend and head of Ericsson Software Technology, in their latest discussion. [...] Torvalds said, "I think that you need to be very careful using AI when you're doing something real and important." Torvalds explained he hadn't always felt that way about AI programming. "I used to think it was just not very good -- but now I'm at the point where I actually really like using AI." "To be fair," he continued, "I don't do a lot of kernel programming. I'm a maintainer. The Linux kernel is a project where other people do the real work, and I act as the collection point. But I still enjoy programming immensely. I think AI is a wonderful tool if you use it correctly and treat it as a tool, and I find it makes programming much more enjoyable." Torvalds recalled, "I started programming in 1981 or so, and back then computers were much simpler, and you could understand what they were doing, and also the programs you compared your own programs to were much simpler." "It's a different story today," Torvalds said. "The bar in software engineering has grown so high that it's hard to see your own small efforts as worth anything, because you're used to all these polished, professional programs. [...] A lot of people make fun of vibe coding, but I think it's a wonderful way to find joy in programming. It makes you feel like you're doing something relevant. It allows you, as a new programmer, to do things that you would otherwise have a really hard time with." He continued: "I love the concept of AI as a gateway drug because I was working on my own toy project, the guitar pedal, and I knew what I was doing. I had a user interface that I had written myself in C that was running on a microcontroller that was running on this small screen, and I was like, "This is just stupid. It looks like something from the '80s; I wanted it to look like something from this century. But I don't do Java. I do kernels." "So, I use AI to do the things that I'm bad at," Torvalds went on, "I'd seen all the same YouTube videos you have. Give AI a prompt, and it will do it. So I gave it a prompt, and it did it, and it was horrendous. Then I said, 'Hey, look! I already did this in C. I did it the right way. It's just ugly." Torvalds acknowledged that AI tools are helping identify security vulnerabilities and improve the Linux kernel, but at the cost of overwhelming maintainers with questionable bug reports and superficial fixes. He called some submissions "mindless band-aid kind of patches." That said, despite AI's growing influence, Torvalds believes Linux's success comes from steady, incremental development rather than sweeping changes. "I'm a big believer in the whole incremental small changes that, over time, turn into big features," he said. The development goal remains "incremental improvement and steady progress all the time." Read more of this story at Slashdot.

  • Firefox 158 Now Available With JPEG-XL Support By Default
    by BeauHD on 12/10/2026 at 11:00 pm

    Firefox 158 is now available with JPEG XL image support enabled by default, making .jxl images a standard part of the browser rather than an experimental feature. The release also adds JPEG XL to Firefox's default image Accept header, improves Smart Window form filling, and brings new CSS typed-arithmetic support for developers. Phoronix reports: At long last, Firefox 158 is ready to go with JPEG-XL image support as an alternative to the likes of WebP, JPEG, PNG, and GIF. The default HTTP Accept header for image requests also now supports "image/jxl" for the JPEG-XL image format. Prior releases of Firefox had JPEG-XL gated by an experimental option. Firefox 158 also now supports filling forms faster in Smart Window when clicking into a form field or selecting Fill from sources. On the developer side, CSS typed arithmetic are now supported to use functions like calc() to divide two values of the same data type even if of different units. Developer changes and release binaries can be found at their respective links. Read more of this story at Slashdot.

  • Epic Games Delays Disney Project, Asks Developers To Use More AI
    by BeauHD on 12/10/2026 at 10:00 pm

    An anonymous reader quotes a report from Bloomberg: Epic Games delayed the release of an upcoming video-game collaboration with Walt Disney and told its developers to use more artificial intelligence tools to finish the game, according to people familiar with the project. The title had been slated for release in March, but is now delayed with no new date communicated, said the people familiar, who asked to not be identified because they weren't authorized to speak publicly. Developers on the game, a shooter featuring characters from the Marvel and Star Wars franchises, were instructed to implement an "AI first" production model using tools such as Anthropic's Claude. Humans will then manage and guide that work. "No more hand-written code," one of the game's directors told staff in an internal message reviewed by Bloomberg. The director added that all art for the game would be "generated with full AI workflows." Even before this announcement, the maker of the popular Fortnite game had been pushing hard for the use of AI across all of its divisions. But this is the first time a major video-game company has attempted to build a title primarily with AI. "We're embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do," said Jake Jones, communications director at Epic Games, in a statement to Bloomberg News. Read more of this story at Slashdot.

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