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A Nice Little Cryptography Primer

By itss | 28/06/2021
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Pun Intended.

Category: Technology
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  • Video Game History Foundation Says Piracy Remains the Only Viable Preservation Method
    by BeauHD on 04/07/2026 at 7:00 am

    An anonymous reader quotes a report from TechSpot: Video Game History Foundation founder Frank Cifaldi recently supported claims that piracy is the only effective way to preserve video games. The comments lay the blame squarely on game companies' refusal to keep legacy content available or allow archivists to build legal repositories. Sony's announcement that all PlayStation games will be digital-only from 2028 onward has sparked concern that titles will become harder to preserve and more easily vanish, since the company's servers will become the sole point of distribution. In an official statement, Cifaldi noted that the end of physical PlayStation games has surprisingly little impact on the Foundation's efforts because the majority of games from the last two decades are already digital-only. According to the Foundation, most games nowadays are not released for consoles, let alone on physical discs. Furthermore, many discs for major titles require downloading updates before they are playable, although the DoesItPlay database reveals that, even today, most are playable offline out of the box. Cifaldi claimed that the true reason piracy remains the best option for preservation is that the Entertainment Software Association, which lobbies for game publishers, has closed off other routes. For example, in 2018, the Association opposed efforts to grant copyright exemptions for museums, libraries, and archives to retain copies of abandoned online games for research. This is the same organization that recently helped defeat a proposed California bill to preserve premium-priced online-only games by falsely claiming that community servers are illegal. The Foundation accused the ESA of repeatedly blocking attempts by cultural heritage institutions to reform DRM legislation. Cifaldi also described the Library of Congress' outdated software preservation process, which currently only requires tiny snippets of source code. For example, Capcom once asked the Foundation to provide the LoC with "the first and last ten pages of code" for a Mega Man game. Unable to discern where digital records began and ended, the group simply chose random segments. Platform holders' habit of closing online storefronts and removing media from users' accounts is also unhelpful. "What continues to baffle us is what the industry expects institutions like ours to do about it," the Video Game History Foundation said. "If platform owners are deciding to eliminate physical media and older digital storefronts, then we'd also like to see trade groups like the Entertainment Software Association offer meaningful solutions for archives and museums to legally preserve digital-only content and make it accessible for research. Read more of this story at Slashdot.

  • Alibaba To Ban Claude Code In Workplace Over Alleged Backdoor Risks
    by BeauHD on 04/07/2026 at 2:00 am

    Alibaba has reportedly banned employees from using Anthropic's Claude Code and directed them to its own Qoder platform amid a growing dispute over features that can help identify China-linked users. Reuters reports: The ban is part of a deepening spat between the two companies after Anthropic accused Alibaba of illicitly extracting its Claude AI model capabilities -- a dispute that highlights the frantic race between the U.S. and China to take the lead in artificial intelligence. [...] Anthropic said last month that it had suffered a strike by Alibaba, which it described as a "distillation" effort that involves training a less capable model on the outputs of a stronger one. The distillation helps accelerate China's ability to reach Anthropic's advanced Mythos Preview capabilities, it said in a letter seen by Reuters that was sent to two U.S. senators. Alibaba's ban comes just days after developers said Claude Code contained mechanisms that inspected user environments, including timezone and proxy-related information, and inserted subtle markers into prompts sent to Anthropic's servers. An Anthropic employee wrote on Tuesday on X that the feature was "an experiment we launched in March" intended to prevent account abuse by unauthorized resellers and protect against model distillation. The person who spoke to Reuters about Alibaba's ban said that Anthropic's restrictions targeting China were difficult to enforce on individual users who can deploy servers in the United States and make traffic appear as if it originated there. But companies were more aware of legal and compliance risks, the person added. Read more of this story at Slashdot.

  • Valve Open-Sources Steam Machine's E-Ink Display
    by BeauHD on 03/07/2026 at 8:00 pm

    Valve has open-sourced the design for a customizable e-ink front panel for the Steam Machine, dubbed the "Inkterface." "All of it is available on their GitLab under the MIT license, which goes over everything you need to make your own and stick it on the front of your fancy new Steam Machine," reports GamingOnLinux. From the report: They're now calling it the "Inkterface" and there's a good few things you'll need to make it including: 1 x Adafruit ESP32 Feather with 2MB PSRAM. 1 x Adafruit eInk Breakout Friend. 1 x Adafruit 5.83" Monochrome eInk Panel. 13 x M2.5 x 5mm Pan Head Machine Screws. 4 x 1/4" x 1/4" x 3/16" Stepped Magnet SB443-OUT. Valve even provided a video on the GitLab showing it being put together [...]. Read more of this story at Slashdot.

  • New PamStealer macOS Malware Uses Clever Tradecraft To Remain Stealthy
    by BeauHD on 03/07/2026 at 3:00 pm

    An anonymous reader quotes a report from Ars Technica: Researchers have found a never-before-seen piece of macOS malware that combines a series of clever tradecraft to infect Macs with stealthy, custom-developed credential-stealing code. The malware is delivered in two stages. The first is distributed in a disk image that masquerades as Maccy, a clipboard manager for Macs. It's compiled as AppleScript that is notable for the way it delivers the second stage. The malware is named PamStealer because the Rust-written infostealer uses the Pluggable Authentication Modules interface built into macOS to validate the target's login password before sending it to an attacker-controlled server. [...] PamStealer shows a native password prompt designed to resemble a system authorization request. Text that appears with the prompt says: "Maccy wants to make changes. Enter your password to allow this." As noted earlier, once a target complies, the malware validates it locally through the PAM API. "This check is done entirely through PAM: there is no call out to dscl, security, osascript or any spawned process to verify the password, as many commodity macOS stealers do," [said Jamf, a security firm for macOS users]. "The result is a quieter routine that keeps only a verified password, and one fewer process chain for defenders to detect on." If the validation fails, PamStealer displays the prompts again until it receives the correct one. Once the target enters the correct password, PamStealer displays a message stating that the file is damaged and can't be installed. This is designed to be a decoy to prevent the target from suspecting anything is amiss. The malware uses tactics to maximize the information it can steal. One tactic is to request the target grant full disk access to the fake Maccy app. It also contains code designed to access ethereum accounts. The various techniques -- particularly the Script Editor lure, a self-contained JXA dropper, a Rust-based second stage, and local validation of credentials through PAM are all noteworthy. Read more of this story at Slashdot.

  • US Life Expectancy On Track To Reach Record High
    by BeauHD on 03/07/2026 at 10:00 am

    The US age-adjusted death rate fell to a record low in 2025, likely pushing life expectancy to a record high as overdose deaths declined and mortality improved across all age groups. CNN reports: There were about 689 deaths for every 100,000 people in the US in 2025, according to a new report from the US Centers for Disease Control and Prevention -- the lowest rate recorded in more than a century of tracking. The age-adjusted rate has fallen 22% since 2021, landing about 4% lower than it was just before the pandemic in 2019. [...] The top causes of death in the US in 2025 followed longstanding patterns: Heart disease led with nearly 695,000 deaths, followed by cancer with nearly 623,000 deaths. Unintentional injuries, which includes drug overdoses, were the third leading cause of death. Overdose deaths are still high -- about 70,000 people died from an overdose in 2025, preliminary CDC data shows -- but experts say that sharp declines probably played a large role in bringing the age-adjusted death rate down in the US. Read more of this story at Slashdot.

  • Amazon Has Enough Satellites To Launch Its Starlink Competitor
    by BeauHD on 03/07/2026 at 6:00 am

    Amazon says its Leo satellite network now has enough spacecraft in orbit to begin limited commercial internet service, with 396 satellites providing "continuous service across initial latitudes." Early performance will likely be uneven, however, and well behind Starlink. "It'll be years before Amazon can boast similar performance numbers as it continues to launch a planned 3,232 Leo satellites," reports The Verge. From the report: SpaceX went live with its "Better than nothing beta" back in 2020 when it had almost 900 satellites operating in low-Earth orbit. It initially served a narrow band of users in the upper US and Canada, who complained about frequent service interruptions and high sensitivity to obstructions, with speeds between 50Mbps and 150Mbps, and latency from 20ms to 40ms. By 2022, the service and coverage areas had already dramatically improved. [...] SpaceX currently has over 10,000 Starlink satellites in operation, providing robust internet connectivity on land, sea, and air in over 160 countries. Performance varies by the dish, service level paid for, time of day, and location of the user, but we're now talking 200Mbps median download speeds, 10Mbps to 40Mbps uploads, and latency hovering around 25ms. Read more of this story at Slashdot.

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